using System.Collections.Generic; using TinyJSON; using System.IO; using System; using System.Runtime.Serialization.Formatters.Binary; using System.Runtime.Serialization; public class DKResource_Data_DLowData { [Serializable] public class DataInfo { public uint Id; public string Img; public string Prefab; public string AniPrefabName; public string Walk; public string Idle; public string Die; public string Atk; public string Skill; public string Buff; public string Beattack; public uint AtkSound; public uint BeattackSound; public uint DieSound; public uint SkillSound; public string BeattackEffect; public string DieEffect; public float PrefabSize; public float Radius; public byte IsFlyDie; } public static Dictionary DataInfoDic = new Dictionary (); static public void LoadLowData() { try { if (LowDataMgr.instance.bLoadByJson) { Variant jsonData = JsonLoader.instance.LoadJsonFile("DKResource_Data_D.json"); Variant data = jsonData["data"]; foreach( var item in data as ProxyArray) { DataInfo dataInfo = new DataInfo(); JSON.MakeInto(item, out dataInfo); DataInfoDic.Add(dataInfo.Id, dataInfo); } } else { IFormatter formatter = new BinaryFormatter(); Stream streamRead = JsonLoader.instance.LoadFileStream("DKResource_Data_D.bin"); DataInfoDic = (Dictionary)formatter.Deserialize(streamRead); streamRead.Close(); } } catch(System.Exception) { throw new System.Exception("DKResource_Data_D"); } } static public void Serialize() { if (DataInfoDic != null) { IFormatter formatter = new BinaryFormatter(); Stream streamWrite = JsonLoader.instance.SaveFileStream("DKResource_Data_D.bin"); formatter.Serialize(streamWrite, DataInfoDic); streamWrite.Close(); } } }